ColorMaker PST Transmitter User Manual Owners Manual

ColorMaker, Inc. Transmitter Owners Manual

Owners Manual

PS-T10Wireless Control for ColorMaker Series LED Fixtureswith ColorRoll TechnologyUser’s Manual
IntroductionPS-T10 This manual covers the PS-T10  If your remote is the Enhance version you will need to read the instruction for both models. The instruction for the enhanced version only covers new features. This manual is written to take you through each step required to complete a procedure it is recommend you follow each step in the sequence it is taught. There is a quick reference page to common question once you have nished covering all the key features. There is also a phone number and email address at the bottom of each page in case you need assistance. We have tried to keep the instructions as simple as possible to ease the learning curve. PS-T10 is an enhanced version of the PS-T10 transmitter. This enhanced version is compatible with all Color Maker series LED xtures including our ColorRoll technology. All the functions found in the PS-T10 work the same in the Enhanced version. We have added a few key features for added control and to expand the number of xture that can be controlled from a single handheld.    Comparison chart Features PS-T10 PS-T10nhancedAddressable xtures 10 90Programmable Network Addresses 0 9Programmable Scenes 10 90Programmable ColorRolls 3 27 www.ColorMaker.net  (407) 862-3363
Fixture Select buttons ------------------------------------------------------------------------------------ 1Scene Select buttons -------------------------------------------------------------------------------------- 1Recording a Scene ---------------------------------------------------------------------------------------- 1Play a Scene ----------------------------------------------------------------------------------------------- 2Lesson :Record and Play a Scene ----------------------------------------------------------------------- 2Scene Cross Fade and Dimmer Speed ----------------------------------------------------------------- 3Functions: Beep, Shift Q10, Shift UP ----------------------------------------------------------------- 4What is ColorRoll ---------------------------------------------------------------------------------------- 5Creating a ColorRoll ------------------------------------------------------------------------------------- 5Lesson: Create a ColorRoll with 10 Colors ----------------------------------------------------------- 5Lesson: Create a ColorRoll with 3 Colors ------------------------------------------------------------- 5Removing a dead spot from a ColorRoll Pattern ----------------------------------------------------- 6Controlling a ColorRoll Fade ---------------------------------------------------------------------------- 6Lesson: Adjusting ColorRoll Fade Rate --------------------------------------------------------------- 7ColorRoll with Flash ------------------------------------------------------------------------------------- 7ColorRoll Option on the DCR series Fixtures -------------------------------------------------------- 8How Do I stop a ColorRoll in progress ---------------------------------------------------------------- 8PS-T10 Keypad reference table ----------------------------------------------------------------- 9PS-T10nhanced Instruction ------------------------------------------------------------------- 10Why use Networking ? ----------------------------------------------------------------------------------- 10Resetting Network Addresses (default) ----------------------------------------------------------------- 10Fixture Address Vs Fixture Network Address --------------------------------------------------------- 10Network Address in detail -------------------------------------------------------------------------------- 11Network Programming Display ------------------------------------------------------------------------- 11Network address with Fixtures ------------------------------------------------------------------------- 12Fixture Switch #8 ----------------------------------------------------------------------------------------- 12Reset Network address in Fixtures ---------------------------------------------------------------------- 12Programming the Remote with Network Addresses -------------------------------------------------- 13Controlling xtures using Network Addresses -------------------------------------------------------- 1390 Fixture Buffer ( Memory) ---------------------------------------------------------------------------- 13Function with Networking ------------------------------------------------------------------------------- 14Fixture editing with Networking ------------------------------------------------------------------------ 14Blackout ---------------------------------------------------------------------------------------------------- 14Clearing Buffer -------------------------------------------------------------------------------------------- 14Scene Control with Networking ------------------------------------------------------------------------- 15New ColorRoll Features (enhanced version only) ---------------------------------------------------- 16Programming ColorRoll using a Single Fixture ------------------------------------------------------- 17PS-T10  Keypad reference table -------------------------------------------------------------- 18Binary conversion Table ---------------------------------------------------------------------------------- 20FirmWare Updates ---------------------------------------------------------------------------------------- 21Table of Contents
PS-T10 Keypad The PS-T10 has 24 keys some of which have multiple functions. These special functions are accessed by pressing the Shift Key rst followed by the function key. For example the ColorRoll buttons 1 through 3 also function as Crossfade, Speed and Beep. To access these functions the Shift key must be pressed and held while the function key is pressed. Fixture select ButtonsFixture select buttons are marked Q1 through Q10 and have a purple back ground color. By pressing and releasing one of these Q buttons it sets the transmitter to communicate with the selected xture. Q1 is for xtures set to address 1 and Q2 is for xtures set to address 2 ect.....  There is an address conversion chart in the back of this manual to assist in setting the address for the xtures. Once a Q button (xture) has been selected then the xture can be adjusted to any color mix by pressing the UP and DN keys on the correspond-ing colors RGB (red, green and blue). Each time a new Q button (xture) is selected the RGB value of the last xture that was adjusted is saved in memory so when you return to make further adjustments the transmitter know the last RGB settings.Example:Press Q1, the display will read F 1 identifying xture 1 has been selected. Press the UP key with the RED back ground and xture 1 will start lighting the red LED’s. The display will also read the amount of intensity of the red LED’s in percent. This value is from 0 to 100. Do the same for green and blue.Scene Select ButtonsQ1 through Q10 keys are also used to select scenes for record and playback. A “scene” is the RGB (red, green and blue) settings for all 10 xtures. Recording a SceneOnce you have created a scene it can be saved to 1 of the 10 scene buttons (Q1-Q10).  Press and release the REC button in the Yellow Scene Control box. The display will read REC identifying that you are in record mode. Now press 1 of the Q buttons, this will save the current scene to the selected Q buttons. After one of the Q buttons has been pressed the scene is saved and the remote will return to normal mode ready for a command. Scene are stored in memory and will not be affected by turning off the remote or changing the batteries. The scenes will not be lost unless a new scene is recorded over a previously recorded scene. Clear Button in the lower right side of keypad can be pressed to cancel the Record function and return the transmitter to normal mode ready for a command.Digital ReadoutThe digital readout displays the information of the selected xture and the status of current settings. The display will automatically shut down and display a “-” after two minutes of non use to conserve battery power.  PS-T10 Fixture Select, Scene Record www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 1
Play a Scene“Play” means to send a recorded scene to the xtures.To play a previously recorded scene Press and release the Play key in the yellow Scene Control box. The display will read PLY identifying that the remote is in Play mode. Now press 1 of the scene buttons (Q1-Q10). If a scene was previously recorded then it will start to fade from the current RGB levels to the levels that were saved. When a scene is played it will change all xtures with the new RGB dimmer values.. The display will read “FAd” (which is short for Fade) until the xtures have all changed to the selected scene. While FAd is displayed the remote will not accept any command. Once the xtures have nished the transition to the selected scene the remote will beep and the display will  read  “P” followed by the selected scene. P is short for program or scene. P 1 means program (scene) 1 is currently displayed. We use P since S looks like a 5 and we did not what to confuse you. Lets do quick review and program a scene and play it back.We will create a scene using 3 xtures. If you don’t have three you can still follow. 1) With the remote ready for a command press and release Q1 the display will read “F 1”2) Press the UP button with a red background until the display reads 100. Fixture 1 should now be bright red.3) Press and release Q2. The display will read “F 2”4) Press the UP button with a green back ground until it reads 100. Fixture 2 should now be green.5) Press and release Q3. The display will read “F 3”6) Press the UP button with a blue back ground until it reads 100. Fixture 3 should now be blue.Hurray You have just created a scene with red, green and blue xtures !Now lets save the scene to Q1 7) Press and release the REC button in the Yellow Scene Control box. The display will read “REC”8) Press Q1 to save the scene. The scene has been saved to Q1 and the display will read the last xture that was edited in this case that was “F 3”Now lets play back the recorded scene. 9) Press the Blackout button to turn off all xtures. Wow a new key !  Blackout means just as it sounds, it turns all xtures off. It also erases the buffer.Buffer is memory space where the RGB levels are stored while you make changes to each of the 10 xtures. This is how the remote know each xture setting when jumping from one Q to another. Now that you have a empty buffer and all the xtures are off. We can send a scene to the xtures.10) Press and release the Play button in the yellow Scene Control box. The display will read PLY identifying you are in play mode.11) Press the Q1 button and the display will read “FAd” (Short for Fade) and the 3 xtures will start to fade up. Once the xtures have faded to the red, green and blue you will hear a beep and the display will read the current scene which is P 1. Continue to Next Page www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 2PS-T10  Scene  Play
Try one on your own and get a good feel on the procedure. Next we will get into how to control the Cross Fade Rate and Dimmer Speed which are both associated with  setting and playing back scenes.What does Cross Fade Rate and Dimmer Speed mean ?Cross Fade Rate is the time it takes to fade from one scene to the next. Dimmer Speed is the how fast the dimmer value changes while pressing the red, green and blue  UP and DN keys.Cross Fade and Dimmer Speed are Functions that can be changed in the remote. Due to the limited number of keys these two functions share keys with ColorRoll 1 and ColorRoll 2. When instructed keep the Shift key pressed until instruction are given to release.Cross FadeTo access the function Cross Fade press and hold the Shift key then press and release the Cross Fade button. The display will read the current setting Hi, Lo or OFF. This is how it works:The rst press and release of the Cross Fade button will display the current setting. Sequential presses will change the setting. The shift key must be held down during this procedure. Once the shift key is released the function is terminated and the setting displayed is then saved. This function can be accessed again starting with the press of the shift key.What do they mean ?Hi - when set to high the fade time is at its maximum. The fade from one scene to the next fades at a fast rate.Lo- (short for LOW) when set to low the fade rate is set to it minimum. The fade from scene to the next scene fade at a slower rateOFF - when set to off there is no fade time the scene changes instantly.Give it a try, Set the Cross Fade to Hi then play a scene and time how long the “FAd” is displayed or until you hear the beep. Then set the Cross Fade to Lo and time it again. You will nd that the time from off to full on takes roughly 15 seconds to where Hi is timed at roughly 5 seconds. Cross Fade time is proportional to RGB values of each scene. Which means if a cross fade from 0 to 100 takes 15 seconds then a cross fade from 0 to 50 will take only 7,5 seconds. This is a factor for all 10 xtures. Dimmer SpeedTo access the function Dimmer Speed press and hold the Shift key then press and release the Speed button. The display will read the current setting Hi or Lo This is how it works:The rst press and release of the Speed button will display the current setting. Sequential presses will change the setting. The shift key must be held down during this procedure. Once the shift key is released the function is terminated and the setting displayed is then saved. This function can be accessed again starting with the press of the shift key.What do they mean ?Hi - when set to high the Dimmer levels changes fastLo- (short for LOW) the Dimmer levels changes slowerGive it a try, you can watch the display and see how fast it changes from 0 to 100 on each of the settings www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 3PS-T10 Fade Rate, Dimmer Speed
MORE Functions...............Here are three  more functions that will use the Shift key. Remember to press and hold the shift key while selecting these functions.Beep-BeepSome like it ON, some like it OFF.This feature can be turned off and on. To change press and hold the Shift key then press Beep button which shares a key with ColorRoll 3. There is no beep feedback or display when changing. If you hear the beep its ON if you don’t its OFF. Shift + Q10 FeatureThe PS-T10 has a special feature which allows you to select all xtures regardless of the xture address by press and holding the Shift key then pressing Q10 also marked ALL. This  sets the PS-T10 to communicate with all 10 xtures with addresses from 1 to 10. The display will indicate ALL when this feature has been activated. All 10 xtures will respond to any commands transmitted including RGB levels and ColorRoll 1,2 and 3. By releasing the shift key and pressing any one of the Q1 through Q10 will disable the ALL feature and the PS-T10 will return to single xture operation. Shift + UP FeatureThis feature displays the dimmer value of the current xture without changing the value. This function works on all three UP buttons with the red, green and blue back ground. Try it. Press and release Q1 to select a xture. Press the RED up key to display a value. Now press and hold the Shift key and press the RED UP buttons. It will display the dimmer value without changing it. Cool !Lets review what we have learnedYou learned to Create, Record and Playback Scenes with adjustable Cross Fade.You learned how to change Cross Fade Times, Dimmer Speeds, Controlling all xtures with one button and lets not forget Beep-Beep.Your now ready for advanced training, stay focused its really not a difcult feature to master.Continue to Next PagePS-T10 Functions: Beep, All, Shift UP www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 4
Introducing ColorRoll™ Technology by JM Electronics Inc.What is ColorRoll ?ColorRoll is a technology developed by JM Electronics inc to operate on the ColorMaker line of wireless LED xtures. When activated a collection of colors are transmitted to the xture by a remote. Once the xture receives the packet of data which takes less that 1 second the xture will start rolling through the colors fading from one color to the next with icker free transition. This is an endless loop when the last color is reached the process starts over to the rst color. Once the ColorRoll has started the Fade Time from color to color can be controlled from 15 seconds to 5 minutes for each color. The xture will operate completely independent of the transmitter until it receives a signal to terminate. Custom colors are programmed and saved in the remote. There are 3 buttons marked ColorRoll 1, ColorRoll 2 and ColorRoll 3 witch are used for the ColorRoll feature.How many Colors are there?  If we do the math there are 16 million colors. There are 255 levels for each color with 3 Colors. Which totals 255 X 255 X 255 = 16,000,000Where do I get the colors for a ColorRoll ?Creating a ColorRoll is the same as creating a scene with a few minor adjustments. When a scene is created using all 10 xtures Q1 through Q10 this represents the 10 colors in a ColorRoll. The color setting for Q1 will be the rst color in the ColorRoll and Q10 will be the last color in the ColorRoll. If you don’t have 10 xtures then you can use the digital display to set the RGB values. The remote does not  know if you are using xtures.How to create a ColorRoll using 10 colors1) The rst step is to chose the rst color in the ColorRoll by selecting Q1 and then set the color. Do this through Q10. 2) With all 10 colors set press and release the REC key in the yellow Scene Control box. The display will read REC. 3) Now select where you want to store the ColorRoll pattern. Your options are ColorRoll 1, ColorRoll 2 or ColorRoll 3. 4) once you have made your selection the display will return to the last selected xture and the ColorRoll has been saved. And you thought is was going to be difcult!  Well were not done yet.Lets do a ColorRoll with only 3 colors, Red, Green and Blue.1) The rst step is to chose the rst color in the ColorRoll by selecting Q1 and then set the color. Do this through Q3 since we only want 3 colors.This is the confusing part so stay focused.The ColorRoll knows you have 3 colors Red, Green and Blue. But it does not know whether you intended the 4th color which if OFF to be part of the ColorRoll pattern. Well its been programmed to assume Yes its part of the pattern. So now your ColorRoll looks like Red, Green, Blue and OFF.  So if you played this ColorRoll pattern back it will look like a dead spot in your program. Stay Focused … www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 5PS-T10 ColorRoll Technology
How do I remove the dead spot in my ColorRoll ?We need to tell the remote that the 4th color which is OFF is not part of the pattern. The way we do this is to make the colors not in the pattern the same as the last color in the pattern. The last color in the pattern is Blue so we would set Q4 to blue, Q5 to blue, Q6 through Q10 to Blue. Now when the ColorRoll runs it will see Red, Green then Blue when it gets to the 4th color its still blue so it checks colors 5,6,7,8,9 and 10. Until a new color is used the ColorRoll will not change so our results will be Red, Green and Blue then repeats. Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10Example 1: ColorRoll setting that starts with Red then fades through all 10 colors then repeats.Example 2: ColorRoll process that starts with Red the fades to Green then fades to Blue then repeats.Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10If you can master the ColorRoll programming then its all down hill from here.Starting a ColorRollStarting a ColorRoll is done a little different that starting a scene. With ColorRoll the Play button is not use just select a xture Q1 through Q10 then select a ColorRoll pattern ColorRoll button 1, 2 or 3.  If a ColorRoll program was recorded then it will start. Select another xture and then another ColorRoll or use the same ColorRoll.  Shift + Q10 works well with ColorRoll to send a Patterns to all xtures with one button. Since the ColorRoll is running independent of the remote some xtures may roll slightly faster which after time will cause them to roll unevenly. Choose from one of our other ColorMaker line of transmitters with continuous signal control if tracking is needed.Controlling the ColorRollThe ColorRoll patterns can be controlled on how fast the colors fade and weather they fade or Flash. Fade rates can be set from 3 seconds to 5 minutes. *Remember fade rates are proportional to dimmer valuesColorRoll fade rate keys are shared with the Red and Green UP and Down keys. Marked with Roll Rate. Rate keys are only active after a ColorRoll patterns has been sent to the xture. ColorRoll Fade Rate settingThere are two fade rate settings. Rate and Rate Multiplier. Fade rate keys are shared with the Red and Green UP and Down keys. Marked with Roll Rate. Rate keys are only active after a ColorRoll patterns has been sent to the xture. These two values are controlled by Red and Green UP and DN keys. The Red UP and DN keys controls the Rate Value the Green UP and DN keys controls the Rate Value Multiplier. Continues to next Page www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 6PS-T10 ColorRoll, ColorRoll Rate
Adjusting the ColorRoll Fade RateExample:1) Start a ColorRoll by selecting a xture, Q1 will be ne.2) Press a ColorRoll button which has been previously programmed. 3) After pressing a ColorRoll button the Red and Green UP and DN dimmer keys become Rate Keys. 4) Press the Red DN button and bring the Rate to 0 if not already indicated by the display. Do the same for Green.The ColorRoll is now running at full speed roughly 3 seconds per color. To increase the fade rate (make it fade slower) Press the Red UP key which will increase the fade. Bring it up to about 50%. There will be a noticeable decrease in the roll rate. By increasing Rate Value Multiplier which is the Green UP and DN keys it will make the fade rate even slower. It probably will not be noticeable but over a period of 3 to 4 min-utes you will notice a change.Fade Rate Values Saved to MemoryEach of the ColorRoll buttons stores its own fade rate and fade rate multiplier values so fast and slow ColorRoll patterns can be programmed. The rate values are saved each time they are changed. When a ColorRoll button is  re programmed the Fade Rate Value and the Fade Rate Multiplier Value of the previous ColorRoll will be used until it is changed.  -FLASH -Need a Disco Look ?  ColorMaker can do it.Along with Fade Rate there is also a control to make the LED xture FLASH through the ColorRoll pattern.  After a ColorRoll button is pressed the Blue UP and DN keys become Flash Control buttons. By bringing the Value above 50% it turns off the fade control and colors ash through the ColorRoll patterns. The ash rate can be controlled by Fade Rate and Fade Rate Multiplier. Flash value is also stored when changed. www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 7PS-T10 ColorRoll Fade Rate, ColorRoll Flash
PS-T10 ColorRoll  Options www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 8
Button Shift Function FunctionNo Function Fixture select buttons also used to select scenes during record and playbackCross fade selectorHI, Low or OffColorRoll select 1Dimmer SpeedHI or LowColorRoll select 2Key press beepOn or OffColorRoll select 3No Function Sets all Fixture Dimmer levels to 0No Function No FunctionNo Function Clears previous function Selects All xtures for editing Fixture select 10No Function Record and Play buttons for Scene and ColorRoll featuresNo Function Dimmer control for RedWhen xture is in ColorRoll sets the roll rate valueNo Function Dimmer control for GreenWhen xture is in ColorRoll sets the roll rate multiplier valueNo Function Dimmer control for BlueWhen xture is in ColorRoll sets the Fixture to Fade or FlashReference Table for PS-T10 Key Controls www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 9PS-T10 Quick Reference Table PS-T10
Instruction for PS-T10 (Enhanced) This portion of the manual only covers the new features found in the Enhanced version. If you are a new user of the PS-T10 remote please read instructions for the standard version.  Version 206 or higher See Page 21New Key Features - 9 Programmable Network addresses - Expanded memory for 90 programmable scenes and 27 ColorRoll patterns. - Master Blackout of all 90 xtures  - Master Play - Master Record Why use Network Addressing ?There are Several ways to take advantage of network addresses. 1) By using multiple network addresses you can expand your event to use up to 90 separately addresses xtures.2) Using network addresses multiple transmitters can be used in the same location giving you the ability to use up to 1,270 separately addressed xtures for your event.3) With the growing popularity of the ColorMaker Series LED xtures its possible to have multiple users in the same location. Programming your remote with Network addresses secures your event so others users remotes will not communicate with your xtures unless they use the same network address.How do I use a Network Address ?To use a network address you will need to choose an address setting. Addresses range from 1 to 127. After you have programed the remote you will need to set the xture with the same network address in order to communicate with xture. There are 9 programmable network addresses. Q1 through Q9 also share with N1 through N9 found in the upper left corner of the Q buttons. All 9 Network buttons are set to default from factory. The default network address will communicate with the DCR line of LED xture without making changes. If you nd you are unable to get your own network address to work you can always reset back to the default address.Resetting Network Address to default factory settingsWith the remote turned OFF press and hold the Clear key located in the lower right corner of the keypad. While holding the clear key down turn on the remote. You will hear a Beep-Beep then the display will read “---” This resets only Net 1 (Q1) to factory default. What do I need to know before I try to program my own Network address ?Programming a network address is a simple process if you know how to match the network address to match the network address in the xture, Until you get familiar with the programming procedures its helpful to have a xture in front of you while programming. We will reference using a DCR-54 xture. Lets rst look as the back of the DCR-54 xture. There are 8 dip switches that are used to program the network ad-dress. *Don’t get confused the Fixture Address is not the same as the xture Network address. Lets talk about the difference between the Fixture Address and the Network AddressFixture Address is the address that will identify which Q button will communicate with the xture. There are 32 option on the xture which will use switches 1 through 6. NOTE: The PS-T10 and PRO-E only use 10 which are (Q1-Q10) so you will only use switches 1 through 4 when programming xture when using PS-T10 Continue to Next Page  www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 10PS-T10 Features, Network Addressing
The PS-T10 and PRO-E use xed addresses for each Q button and cannot be changed, Q1 is always address 1 and Q2 is always address 2 ect.....There is a Binary conversion chart in the back of the manual to assist in your setting the xture address to match the desired Q button on the remote. If you are still a little confused about the address setting don’t worry we will take you through the process in just a few pages.Lets get into the Network address (only  available on the PS-T10 (Enhanced)) To explain in non technical way lets use an apartment building.  There are 9 buildings in ColorMaker Village and each building has 10 apartments. All the apartment have a number on the front door 1 through 10 so the pizza man  know where to deliver the pie. But when he arrive there are nine building in ColorMaker Village that all have an apartment with the #1 on the front door. So now he need to know which of the nine building he need to get to before the pie gets cold. He check the address again and notices Building 2 Apartment 9. Well that’s Networking.  If you wanted to turn on the light you would select Net 2 and Q9. Getting back to reality lets get the technical theory of the network address.Network address uses switches 1 through 7 on the DCR-54 for a total of 127 different network addresses to choose from when programming. The same setting you use on the xture will need to be programmed in the remote. Lets see howWith the remote turned OFF press and hold down the Shift key and turn the remote ON. The display will read SEL identifying you are in Network program mode. This is where you will select which Network address you want to pro-gram your choices are N1 through N9 found on Q1 through Q9. In the case we will use N1. Press and release N1 key and the display will now read 1-1.What does 1-1 mean ?The rst number is the switch number in this case 1. The second number is the switch position. 1 means ON and 0 Means OFF in this case the switch is ON. There are 6 more switches we need to check. Press the Red UP key to advance to the next switch. You should get 2-0 which means switch #2 is set to the OFF position. Continue to press the Red UP button to check all 7 switch positions. Use the Red DN button to count back to the rst switch which will read 1-1. This is where you go AHHHHThis is the display you should have seen if the remotes network address N1 was set to default. The table below lists the switch number and the switch position for the displays numbers.Display reads Identies Switch Number Identies Switch Position1-1 1 ON2-0 2 OFF3-1 3 ON4-0 4 OFF5-1 5 ON6-0 6 OFF7-1 7 ONContinue to Next Page www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 11PS-T10 Network Addressing,  Network Display
Now lets compare the table to how we set the Network address on the xture.The table has two columns that list the switch number and the switch position. We will use the same setting at the table to set the switches 1 through 7 on the xture.With the xture unplugged from the power supply use a small screw driver or paper clip and change the switches to the positions to match the table. Be gentle with the switches...... Switch 8 will not be used at this time so it will remain OFFYour switch should look like this.Why did we not use Switch # 8 ?Switch # 8 is used to set the network address. Since the 8 witches are use to set the Fixture Address and the Fixtures Network Address we need to let the xture know which address we are programming. Lets Program the network address. 1) With the xture unplugged from power switch the # 8 switch to the ON position. This tell the xture we want to program the network address. 2) Now plug in the xture to power supply (battery or wall plug) Use only ColorMaker power supplies.3) Wait 3 seconds then unplug the supply and turn OFF switch # 8. The network address is now programmed. Your not done yet.4) Now you need to set the xtures address. In this case we will use address 1 so it will operate on Q1. Turn Switch 1 ON and 2,3,4,5 and 6 OFF. This identies address #1.Remember the DCR-54 xture uses switches 1 through 6 so they all need to be set properly even though the PS-T10 and PRO-E only use switches 1 through 4.5) The last step is to TEST. Always TEST its the most important procedure to make sure your remotes and xtures do what you have intended them to do before an event. Turn OFF the remote to reset. Wait 2 seconds and turn it on. Do not press any buttons when turning on the remote. Press Q1 and raise the dimmer levels. If it worked then programming was successful. If not then there was an error in programming follow these steps to reset the address to default.Resting the remote and Fixture to the Default network address.If you are unable to get a network address programmed properly you can reset both the remote and xture back to default address. Reset the RemoteWith the remote turned off. Press and hold the Clear key located in the lower right side of the keypad. Turn on the Re-mote and you should hear a Beep-Beep indicating the default network address has been programmed. Note: This reset only N1, N2 through N9 remain unchanged.Reset the Fixture (DCR-54)With the xture unplugged from power turn switches 1 though 7 to the OFF position. Turn switch 8 to the ON posi-tion. Plug in power supply wait 2 seconds then unplug from power. Turn switch 8 to the OFF position and turn on switch 1. Switch 1 should be the only switch in the ON position. Plug in the power supply and press Q1 on the remote and test. If you are unable to get the communications please call or email for assistance.1 2 3 4 5 6 7 8 www.ColorMaker.net  | (407) 862-3363 12PS-T10 Network Addresses with Fixtures
How Do I program My remote with a new Network Address ?You have learned how to match the remotes network address to the xtures network address. Now lets program a new network address to the remote. Until you get familiar with this procedure we recommend you not change N1. Keep this network address to default. For this example we will use N2.Network Programming Steps:1) With the remote turned off press and hold down the shift key while turning on the remote. The display will read SEL identifying you are in network program mode. 2) Select N2  identifying we want to program network address #2. The display will read switch 1 and the position of the switch 1 or 03) You have already learned how to scroll through the switches 1 through 7 using the Red UP and Red DN keys. Now we want to change the switch position.4) With the display reading the rst switch use the Blue UP key to turn the switch position ON and the Blue DN key to turn the switch to the OFF position. After you have set the position use the Red UP keys to advance to switch 2 and make the adjustments. You can go back for forward through all seven switches the remote will remember each time you make a change. 5) After you have made all the changes press the REC key in the yellow Scene Control box. The network address is now saved and the remote will ready for a command. Be sure to change the xture you want to use on this network address. Follow this procedure for network address N3 through N9 if needed.Write down the network address setting and it would also be suggested to apply the network address to the outside of the xture for reference.Don’t use network address 0000000 or 1111111 as these are use for other functions we will discuss later in this manual.Controlling the xtures using network addresses.Now that you have programmed the remote and xtures with new network addresses lets go through the procedure on how to control them. When the remote is turned on the N1 is selected by default. To select another network ad-dress press and hold down the Shift key and press 1 of the 9 network keys N1 through N9. These keys are shared with the Q1 through Q9. After you have made a selection the display will read “n” and the selected network number. The remote automatically switched to the network address that was programmed and is ready for a command.  Now select a xture and make any adjustments. Remember the shift key when pressed toggles the (Q) xture buttons to (N) Network buttons. 90 Fixture Memory BufferThe PS-T10 can control up to 90 separately addressed xtures when using 9 different network addresses. Each of the 9 network buttons has its own memory (buffer) to store changes made to the 10 xtures within each network. What does that mean ?It means you can jump from one network address to another without loosing the RGB values of each of the 10 xtures so when you return for further adjustments it goes back to here you let off. This enables you to create a scene with 90 xtures. What an event that would be! www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 13PS-T10 Programming Network Addresses
Do all Functions work with Network addresses ?Yes, Scenes, ColorRolls, Blackout, Shift + Q10 (All Select) , Record and Play all work with network buttons. How-ever some work a little differently if you have been using the non enhance version of the remote. We will cover this in detail as we go.Editing FixturesLets start with the basics and use two network addresses using two xtures. You will need to program N2 with a net-work address and set a xture to match for this example to work. Set both xtures to address 1 so you will have one xture with network N1 set to address 1 and a xture with N2 set to address 1.1) Turn on the remote and select Q1, N1 is selected by default. Adjust the xture to 100% red for testing. 2) Press and hold the shift key and press N2. The display will read N-2 identifying you are now using network address 2.3) Release the shift key and press Q1 to selected xture 1 and set the color to 100% blue.  Now you should have two xtures one red and one blue.4) Now lets go back to N1. Press and hold the shift key and press N1. Release the shift key and press Q1. Now press the Blue UP key. Notice that the xture remembers that you already made changes to the red and you are now adding blue. This process works the same way with all 9 network addresses. Now you think “Wow I need more xtures”  so just give us a callBlackout FixturesThe Blackout button works the same way as it did on the non enhanced version but we added a feature we call Master Blackout. When the blackout button is pressed it will turn off all xtures that are on the network address you currently have selected. However it will not blackout the other xtures on the other 8 network addresses. What is the difference between Blackout and Clearing (erase) Buffer ?The blackout button on the non enhance version did two things. It turned off all the xtures and erased the buffer. This works the same way on the enhanced version. However when you use the Master Blackout the xtures turn off but the buffer is not erased. What does that mean ?It means the buffer still contains that last RGB settings of all 90 xtures so when you go back to edit the xtures will jump from blackout to the last RGB values. How do I clear the buffer after a Master Blackout ?Press and hold the shift key and press Clear button located in the lower right side of the keypad. This will clear the buffer for all 90 xtures. www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 14PS-T10 Editing Fixtures, Blackout,  Buffer
Scene Control Using Network AddressesRecording and Playing scenes work the same way as on the non enhanced version with one exception, You get 90 programmable scene buttons instead of 10. Each of the 9 network buttons store 10 scenes with each scene using all 10 xtures. When a scene is activated only the xtures on the current network address are activated. This is also true during re-cording only the xtures on the current network address will be recorded.How do I play scenes that use multiple network addresses ?When your scene includes several network addresses then each needs to be played separately. This can be done easily and have some nice effects. Lets assume you want to play scene 1 on network address 1 and scene 3 on network ad-dress 2. 1) Press shift and N1 to access network 12) Press Play then scene 1. If your scene is in fade mode then you will need to wait until the display reads P-1 indicat-ing that the current scene has nished.3) Press Shift and N2 to access network 24) Press play then scene 3. Now both scene 1 on network 1 and scene 3 on network 2 is displayed in your event.Once you get the familiar with this procedure then you will be able to run several scenes with multiple network ad-dresses without delays.This procedure can be used for all 9 network addresses. Recording scenes with multiple network addresses works the same except you use the record button. 1) Press shift and N1 to access network 12) Set up a scene using xtures that are addressed to network 13) Press record then press 1 of the scene buttons where you want to store the scene.4) Press Shift and N2 to access network 25) Set up a scene using xtures that are addressed to network 26) Press record then press 1 of the scene buttons where you want to store the scene.This procedure can be used for all 9 network addresses.  www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 15PS-T10 Scene  Control with Networking
New ColorRolll features found in the PS-T10The ColorRoll feature works the same way as on the non enhanced version and we have added a few features includ-ing 27 ColorRoll pattern and included a feature which allow the user to program ColorRoll patterns using a single xture. If you are a new user to the PS-T10 or PRO-E then you should review procedures for ColorRoll in the non en-hanced instruction found in the front of this manual. Here is a quick reviewColorRoll patterns are played directly without the need to use the Play button. Just select a xture then select one of the ColorRoll buttons. There are three to choose from. After a ColorRoll button has been selected then the Red and Blue UP/DN dimmer buttons become Fade Rate buttons to adjust the ColorRoll fade time.Remember to set dip switch #7 to the ON position on the xture to activate the ColorRoll option (DCR-54)Using ColorRoll feature with Multiple Network addresses.ColorRoll feature now include 27 ColorRoll pattern buttons that can be recorded with custom colors. Each of the 9 network addresses can store 3 patterns. Each time a new network button is pressed then a new set of patterns are loaded. Need more than 3 ColorRoll patterns for a single network address ?We have developed the PS-T10 to be very exible for the user to custom program the remote to meet specic need for an event. One of these is the ability to program custom network addresses as you have already learned. One feature we want to cover is using multiple network buttons with the same network address. Lets say you want to have 6 ColorRoll buttons for your event but you only want to use one network address so when you make scene changes you don’t need to change your network address to complete the scene. Well it can be done by programming two network buttons with the same network address. This will only work on ColorRoll feature when using multiple network with the same network addresses with scene playback you may not get the response you intended.This is how it works1) Program network buttons 1 and 2 with the same address.2) Now program 3 different ColorRoll and save them to ColorRoll buttons 1, 2 and 3 using network address 1.3) Switch to network 2 and program 3 more ColorRoll patterns and save them to ColorRoll buttons 1,2 and 3.Now you have 6 ColorRoll patterns programmed to one network address. 4) Now you can play them back. Use network 1 to use ColorRoll 1, 2 and 3 and use network 2 to use ColorRoll 4, 5 and 6.This procedure will work on all 9 network buttons for a total of 27 ColorRoll patterns for a single network address. www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 16PS-T10 New ColorRoll Features
Programming a ColorRoll using a single xture.There is a new way to Program ColorRoll Patterns found only in the PS-T10. In the non enhanced version you needed 10 xtures set to addresses 1 through 10 to see the colors or had to use the digital display on the remote to calculate the colors. By popular demand we have included this feature in the enhanced version of the PS-T10. The old way still works. You will need 1 xture set to address 1 and set the network address to match the network button on the remote that you are planning to use.This is how it works.1) With the remote turned OFF. Press and hold the ColorRoll 1 button while turning on the remote. This puts the re-mote into the new ColorRoll programming mode. Now each of the Q xture select buttons will display the color you are programming on xture 1.2) Select xture 1 and set the colors.3) Select xture 2. Notice that xture 1 turned OFF. This means there are no colors yet programmed in color 2 of your ColorRoll pattern. Once you make changes they will be display again on xture 1. Do this all the way though Q10. You can press any one of the Q buttons to go back through the colors the xture will automatically change to the color you previously programed. 4) Once you have nished all the colors Press Record and the ColorRoll button you want to save the new pattern. You can repeat the same process for the other 2 ColorRoll. 5) After you have nished programming the ColorRoll patterns press the Clear key in the lower right side of the keypad to return the remote to normal operation. This can be repeated at my time as needed just follow this procedure from step number 1. www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 17PS-T10 ColorRoll Programming
PS-T10 Quick Reference Table PS-T10Button Shift Function FunctionNetwork Select Fixture select buttons also used to select scenes during record and playbackCross fade selectorHI, Low or OffColorRoll select 1Dimmer SpeedHI or LowColorRoll select 2Key press beepOn or OffColorRoll select 3No Function No FunctionClear Buffer Clears previous function Selects All xtures for editing Fixture select 10No Function Record and Play buttons for Scene and ColorRoll featuresDisplay Value Dimmer control for RedWhen xture is in ColorRoll sets the roll rate valueDisplay Value Dimmer control for GreenWhen xture is in ColorRoll sets the roll rate multiplier valueDisplay Value Dimmer control for BlueWhen xture is in ColorRoll sets the Fixture to Fade or Flash www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 18
PS-T10 Quick Reference FunctionsBelow is a list of functions and the process needed to access the functions.These are the function available when key is pressed and the remote is turned on.Power UP FunctionsKey FunctionClear Clear all 9 network address buffersShift Sets remote to program network addressColorRoll 1 Sets remote to program ColorRoll using a single xtureFixture operating FunctionsKeys FunctionShift + ColorRoll 1 Cross fade settingShift + ColorRoll 2 Dimmer SpeedShift + ColorRoll 3 Beep Sound Enable/DisableShift + Q10 (All) Select All xtures commandShift + Clear Clears buffer for all 9 networksShift + Red UP View dimmer red valueShift + Blue UP View dimmer blue valueShift + Green UP View dimmer green valueShift + N1 through N9 Network select Functions used during operation of the remote. The shift key is pressed and held while function key is pressed www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 19
Fixture Fixture Address SwitchQ1 Button 1 2 3 4 5 6 7 81234567891011121314151617181920212223242526272829303132PS-T10 Binary Conversion TableUse the table below to assist in setting up your xtures to operate on a desired Q button on the remote. Table includes address settings for up to 32 xture addresses. The PS-T10  only use the rst 10.Key NotationSwitch ONSwitch OFFColorRoll OptionNOT USED KEEP OFF www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 20Switch #7On the DCR series xtures switch # 7 is used for ColorRoll. Turn switch #7 to the ON position to enable ColorRoll or turn switch #7 to the OFF position to disable ColorRoll.Switch #8On the DCR series xture switch #8 is used to program network ad-dresses. Switch #8 should always stay in the OFF position unless a new network address is being programmed. Example: We want to set xture address to receive on Q5 with ColorRoll feature enabled (on)Switch # 1 ONSwitch # 2 OFFSwitch # 3 ONSwitch # 4 through 6 OFFSwitch # 7 ONSwitch # 8 OFF
PS-T10 Firmware Updates 206ColorMaker Inc. has made some enhancesments to the PS-T10 hand held transmitter to make it more user rendly. Since the release of the new PS series wireless LED xtures with Auto Address features the user is no longer required to mannualy set the 8 dip swtiches to set the address or try to convert the binary codes into usable addresses. The Auto Address features does all the calculations for both the Network address and the Channel address. Programming Network addressesThere are 90 possible network addresses available to the user. The PS-T10 has 9 programmable network buttons to store the network addresses. Follow these simple steps to program one address.Step 1) Trun the transmitters power swich to the OFF position.Step 2) Press and hold the SHIFT key on the keypad while turning the power switch to the ON position.  You should get three dashes “---”. No release the SHIFT key and the display should read “SEL”. which means Select.Step 3) Press one of the 9 “N” buttons marked in gray in the upper left corner of the Q buttons. This selects which network button you are going to program or re-program. Step 4) Once you have made your selection the display will read small “n” followed by a number between 1 and 90. This number identies what network address is currently stored for that network location. Step 5) Use the RED UP and RED DN keys to change the value. Step 6) Once you have made the changes press the “REC” button in the Scene Control box to save your changes. To program another address just follow steps 1 through 6. NEW V206 featureFirmware version 206 also includes a network button ID. When the user changes network addresses the PS-T10 will display the actual network number the transmiter button was assigned. When a network number is displayed it is pre-ceeded by the small “n”. www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 21
 www.ColorMaker.net  | help@ColorMaker.net | (407) 862-3363 22This equipment has been tested and found to comply with the limits for a class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:* Reorient or relocate the receiving antenna.* Increase the separation between the equipment and receiver.* Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.* Consult the dealer or an experienced radio/TV technician for help.The user is cautioned that changes and modications made to the equipment without the approval of manufacturer could void the user’s authority to operate this equipment.
Factory location:ColorMaker Inc.980 Sunshine Lane Suite TAltamonte Florida 32714(407) 862-3363WarrantyColorMaker Inc. hereby warrants, to the original purchaser, ColorMaker Inc. Electronics products to be free of manufacturing defects in materials and workmanship for a period of  (1 Year) from the date of purchase. This warranty shall be valid only if product is purchased within the United States of America. It is the owners responsibility to establish the date and place of purchase by accepting evidence, at the time service is sought.For warranty service, send the product to the ColorMaker Inc. factory. All shipping charges must be prepaid. Equipment must be sent in its original package and to include all control devices.Warrant is void if serial number has been altered or removed, seals have been voided, if the product is modied in any manner which ColorMaker Inc. concludes, after inspection, affects the reliability of the product; if the product has been repaired or services by anyone other than ColorMaker Inc. unless prior written authorization was issued to purchaser.ColorMaker Inc. reserves the right to make any changes in the designs and/or improvements upon its products without any obligation to include these changes in any products theretofore manufacture.

Navigation menu